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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
TArray< FString > GetLocalizedCultureNames
&40;
const ELocalizationLoadFlags InLoadFlags
&41; const
Remarks
Get a list of culture names that we have localized resource data for (ELocalizationLoadFlags controls which resources should be checked).