Navigation
Unreal Engine C++ API Reference > Runtime > Core > Internationalization
Inheritance Hierarchy
- TSharedFromThis
- FTextFormatPatternDefinition
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextFormatter.h |
Include | #include "Internationalization/TextFormatter.h" |
Syntax
class FTextFormatPatternDefinition : public TSharedFromThis< FTextFormatPatternDefinition, ESPMode::ThreadSafe >
Remarks
Definition of the pattern used during a text format.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TCHAR | ArgEndChar | Character representing the end of a format argument token |
![]() |
TCHAR | ArgModChar | Character representing the start of a format argument modifier token |
![]() |
TCHAR | ArgStartChar | Character representing the start of a format argument token |
![]() |
TCHAR | EscapeChar | Character representing the start of an escape token |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FTextFormatPatternDefinitionConstRef | GetDefault () |
Singleton access to the default instance |
![]() ![]() |
const FTokenDefinitions & | Get the text format definitions used when formatting text | |
![]() ![]() |
bool | IsLiteralBreakChar
(
const TCHAR InChar |
Is the given character one that should cause a literal string token to break parsing? |
![]() ![]() |
bool | IsValidEscapeChar
(
const TCHAR InChar |
Is the given character one that an escape token may escape? |
![]() |
FTextFormatPatternDefinition & | SetArgEndChar
(
const TCHAR InChar |
|
![]() |
FTextFormatPatternDefinition & | SetArgModChar
(
const TCHAR InChar |
|
![]() |
FTextFormatPatternDefinition & | SetArgStartChar
(
const TCHAR InChar |
|
![]() |
FTextFormatPatternDefinition & | SetEscapeChar
(
const TCHAR InChar |