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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Syntax
class FTextBuilder
Functions
Type | Name | Description | |
---|---|---|---|
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void | AppendLine () |
Append an empty line to the builder, indented by the running indentation of the builder. |
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void | AppendLine
(
const FText& Text |
Append the given text line to the builder, indented by the running indentation of the builder. |
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void | AppendLine
(
const FString& String |
Append the given string line to the builder, indented by the running indentation of the builder. |
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void | AppendLine
(
const FName& Name |
Append the given name line to the builder, indented by the running indentation of the builder. |
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void | AppendLineFormat
(
const FTextFormat& Pattern, |
Append the given formatted text line to the builder, indented by the running indentation of the builder. |
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void | AppendLineFormat
(
const FTextFormat& Pattern, |
Append the given formatted text line to the builder, indented by the running indentation of the builder. |
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void | AppendLineFormat
(
FTextFormat Pattern, |
Append the given formatted text line to the builder, indented by the running indentation of the builder. |
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void | Clear () |
Clear the builder and reset it to its default state. |
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void | Indent () |
Increase the running indentation of the builder. |
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bool | IsEmpty () |
Check to see if the builder has any data. |
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FText | ToText () |
Build the current set of input into a FText. |
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void | Unindent () |
Decrease the running indentation of the builder. |