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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FStringTableRegistry
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableRegistry.h |
Include | #include "Internationalization/StringTableRegistry.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableRegistry.cpp |
UStringTable &42; FindStringTableAsset
&40;
const FName InTableId
&41; const
Remarks
Try and find a string table asset with the given ID