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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FStringTable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
void SetOwnerAsset
&40;
UStringTable &42; InOwnerAsset
&41;
Remarks
Set the asset that owns this string table instance (if any)