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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FPolyglotTextData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/PolyglotTextData.h |
Include | #include "Internationalization/PolyglotTextData.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/PolyglotTextData.cpp |
bool IsValid
&40;
FText &42; OutFailureReason
&41; const
Remarks
Is this polyglot data valid and can be registered with the text localization manager?