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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FLocMetadataValueString
- FLocMetadataValue::Clone()
- FLocMetadataValueString::Clone()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/InternationalizationMetadata.cpp |
virtual TSharedRef< FLocMetadataValue > Clone&40;&41; const