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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FLocMetadataObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/InternationalizationMetadata.cpp |
void SetStringField
&40;
const FString & FieldName,
const FString & StringValue
&41;
Remarks
Add a field named FieldName with value of StringValue