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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FLocMetadataObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
bool HasField
&40;
const FString & FieldName
&41;
Remarks
Checks to see if the FieldName exists in the object.