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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FLocMetadataObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/InternationalizationMetadata.cpp |
TArray< TSharedPtr< FLocMetadataValue > > GetArrayField
&40;
const FString & FieldName
&41;
Remarks
Get the field named FieldName as an array. Ensures that the field is present and is of type LocMetadata Array.