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Interface to an object that generates a localized string.
| Name | ITextGenerator |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/ITextGenerator.h |
| Include Path | #include "Internationalization/ITextGenerator.h" |
Syntax
class ITextGenerator
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITextGenerator() |
Internationalization/ITextGenerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString BuildInvariantDisplayString() |
Produces the display string for the invariant culture. | Internationalization/ITextGenerator.h | |
FString BuildLocalizedDisplayString() |
Produces the display string. This can be called multiple times if the language changes. | Internationalization/ITextGenerator.h | |
| Gets the type ID of this generator. | Internationalization/ITextGenerator.h | ||
void Serialize
(
FStructuredArchive::FRecord Record |
Serializes this generator. | Internationalization/ITextGenerator.h |