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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
class IIoStoreWriterHashDatabase
Remarks
Allows the IIoStoreWriter to avoid loading and hashing chunks, saving pak/stage time, as the normal process involved loading the chunks, hashing them, freeing them, making some decisions, then loading them again for compression/writting. It's completely fine for this to not have all available hashes, but they have to match when provided!
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | FindHashForChunkId
(
const FIoChunkId& ChunkId, |