Navigation
Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
struct FIoStoreTocChunkInfo
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bForceUncompressed | |
![]() |
bool | bHasValidFileName | |
![]() |
bool | bIsCompressed | |
![]() |
bool | bIsMemoryMapped | |
![]() |
EIoChunkType | ChunkType | |
![]() |
uint64 | CompressedSize | |
![]() |
FString | FileName | |
![]() |
FIoChunkHash | Hash | |
![]() |
FIoChunkId | Id | |
![]() |
uint32 | NumCompressedBlocks | |
![]() |
uint64 | Offset | |
![]() |
uint64 | OffsetOnDisk | |
![]() |
int32 | PartitionIndex | |
![]() |
uint64 | Size |