Navigation
Unreal Engine C++ API Reference > Runtime > Core > IO
Inheritance Hierarchy
- FInheritedContextBase
- FIoRequestImpl
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcherBackend.h |
Include | #include "IO/IoDispatcherBackend.h" |
Syntax
class FIoRequestImpl : private UE::FInheritedContextBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
void * | BackendData | |
![]() |
FIoChunkId | ChunkId | |
![]() |
FIoRequestImpl * | NextRequest | |
![]() |
FIoReadOptions | Options | |
![]() |
int32 | Priority |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FIoRequestImpl
(
FIoRequestAllocator& InAllocator |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | CreateBuffer
(
uint64 Size |
|
![]() |
FIoBuffer & | GetBuffer () |
|
![]() ![]() |
bool | HasBuffer () |
|
![]() ![]() |
bool | IsCancelled () |
|
![]() |
void | SetFailed () |
|
![]() |
void |