Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/IFileManager
Overloads
Name
Remarks
Include Path
Unreal Specifiers
void FindFiles
(
TArray < FString >& FoundFiles,
const TCHAR* Directory,
const TCHAR* FileExtension
)
Finds all the files within the given directory, with optional file extension filter.
HAL/FileManager.h
void FindFiles
(
TArray < FString >& FileNames,
const TCHAR* Filename,
bool Files,
bool Directories
)
Finds file or directories.
HAL/FileManager.h
FindFiles(TArray< FString > &, const TCHAR , const TCHAR )
Description
Finds all the files within the given directory, with optional file extension filter.
Name
FindFiles
Type
function
Header File
/Engine/Source/Runtime/Core/Public/HAL/FileManager.h
Include Path
#include "HAL/FileManager.h"
void FindFiles
(
TArray < FString > & FoundFiles,
const TCHAR * Directory,
const TCHAR * FileExtension
)
Copy full snippet
Parameters
Name
Remarks
FoundFiles
All the files that matched the optional FileExtension filter, or all files if none was specified.
Directory
The absolute path to the directory to search. Ex: "C:\UE4\Pictures"
FileExtension
If FileExtension is NULL, or an empty string "" then all files are found. Otherwise FileExtension can be of the form .EXT or just EXT and only files with that extension will be returned.
FindFiles(TArray< FString > &, const TCHAR *, bool, bool)
Description
Finds file or directories.
Name
FindFiles
Type
function
Header File
/Engine/Source/Runtime/Core/Public/HAL/FileManager.h
Include Path
#include "HAL/FileManager.h"
void FindFiles
(
TArray < FString > & FileNames,
const TCHAR * Filename,
bool Files,
bool Directories
)
Copy full snippet