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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/ICompressionFormat
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Compress
(
void* CompressedBuffer, |
Misc/ICompressionFormat.h | ||
virtual bool Compress
(
void* CompressedBuffer, |
Default 64 bit implementation wraps legacy 32 bit implementation with size checks - will be removed when deprecated function is removed. | Misc/ICompressionFormat.h |
Compress(void , int32 &, const void , int32, int32, ECompressionFlags)
| Name | Compress |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ICompressionFormat.h |
| Include Path | #include "Misc/ICompressionFormat.h" |
virtual bool Compress
(
void * CompressedBuffer,
int32 & CompressedSize,
const void * UncompressedBuffer,
int32 UncompressedSize,
int32 CompressionData,
ECompressionFlags Flags
)
Compress(void , int64 &, const void , int64, uintptr_t, ECompressionFlags)
Description
Default 64 bit implementation wraps legacy 32 bit implementation with size checks - will be removed when deprecated function is removed.
| Name | Compress |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ICompressionFormat.h |
| Include Path | #include "Misc/ICompressionFormat.h" |
virtual bool Compress
(
void * CompressedBuffer,
int64 & CompressedSize,
const void * UncompressedBuffer,
int64 UncompressedSize,
uintptr_t CompressionData,
ECompressionFlags Flags
)