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Unreal Engine C++ API Reference > Runtime > Core > HAL > IFileManager
- IFileManager::ConvertToRelativePath()
- FFileManagerGeneric::ConvertToRelativePath()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/FileManager.h |
Include | #include "HAL/FileManager.h" |
FString ConvertToRelativePath
&40;
const TCHAR &42; Filename
&41;
Remarks
Converts passed in filename to use a relative path. filename using relative path
Parameters
Name | Description |
---|---|
Filename | filename to convert to use a relative path |