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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- IConsoleObject
- IConsoleCommand
- IConsoleVariable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h |
Include | #include "HAL/IConsoleManager.h" |
Syntax
class IConsoleObject
Remarks
Interface for console objects (variables and commands)
Constructors
Type | Name | Description | |
---|---|---|---|
Destructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
IConsoleCommand * | AsCommand () |
Casts this object to an IConsoleCommand, verifying first that it is safe to do so | |
IConsoleVariable * | AsVariable () |
Casts this object to an IConsoleVariable, returns 0 if it's not | |
TConsoleVariableData< bool > * | |||
TConsoleVariableData< float > * | |||
TConsoleVariableData< int32 > * | |||
TConsoleVariableData< FString > * | |||
void | ClearFlags
(
const EConsoleVariableFlags Value |
Removes the specified flags in the internal state. | |
EConsoleVariableFlags | GetFlags () |
Get the internal state of the flags. | |
const TCHAR * | GetHelp () |
||
IConsoleObject * | If the object has a parent (for instance the main cvar that owns an other-platform cvar), return it | ||
bool | |||
bool | |||
bool | |||
bool | |||
void | SetFlags
(
const EConsoleVariableFlags Value |
Sets the internal flag state to the specified value. | |
void | |||
bool | TestFlags
(
const EConsoleVariableFlags Value |
Test is any of the specified flags is set in the internal state. |