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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- IModularFeature
- IConsoleCommandExecutor
- FConsoleCommandExecutor
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h |
Include | #include "HAL/IConsoleManager.h" |
Syntax
class IConsoleCommandExecutor : public IModularFeature
Remarks
Handles executing console commands
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | True if we allow the console to be closed using the "open console" hot-key. | |
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bool | True if we allow the console to create multi-line commands. | |
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bool | Exec
(
const TCHAR* Input |
Execute the given command using this executor. |
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void | GetAutoCompleteSuggestions
(
const TCHAR* Input, |
Get the list of auto-complete suggestions for the given command. |
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FText | Get the description of this executor. | |
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FText | Get the display name of this executor. | |
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void | GetExecHistory
(
TArray< FString >& Out |
Get the list of commands that this executor has recently processed. |
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FText | GetHintText () |
Get the hint text of this executor. |
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FInputChord | GetHotKey () |
Returns the hotkey for this executor |
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FInputChord | Returns the hotkey to switch to the next executor. | |
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FName | GetName () |
Get the name of this executor. |
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FName | Get the name identifying this modular feature set. |