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Unreal Engine C++ API Reference > Runtime > Core > HAL
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/MallocCallstackHandler.h |
Include | #include "HAL/MallocCallstackHandler.h" |
Syntax
class FScopeDisableMallocCallstackHandler
Remarks
Disables the callstack handler for the current thread Need to do this as we might allocate memory for the allocators tracking data, that can't be tracked!
Constructors
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Destructors
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