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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- FEvent
- FPThreadEvent
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/PThreadEvent.h |
Include | #include "HAL/PThreadEvent.h" |
Syntax
class FPThreadEvent : public FEvent
Remarks
This is the PThreads version of FEvent.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Overridden from FEvent
Type | Name | Description | |
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bool | Whether the signaled state of this event needs to be reset manually. | |
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void | Reset () |
Resets the event to an untriggered (waitable) state. |
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void | Trigger () |
Triggers the event so any waiting threads are activated. |
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bool | Wait
(
uint32 WaitTime, |
Waits the specified amount of time for the event to be triggered. |
Enums
Type | Name | Description | |
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TriggerType | This is a little complicated, in an attempt to match Win32 Event semantics... |