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Unreal Engine C++ API Reference > Runtime > Core > HAL > FMallocAnsi
- FMalloc::IsInternallyThreadSafe()
- FMallocAnsi::IsInternallyThreadSafe()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/MallocAnsi.h |
Include | #include "HAL/MallocAnsi.h" |
Source | /Engine/Source/Runtime/Core/Private/HAL/MallocAnsi.cpp |
virtual bool IsInternallyThreadSafe&40;&41; const
Remarks
Returns if the allocator is guaranteed to be thread-safe and therefore doesn't need a unnecessary thread-safety wrapper around it. true as we're using system allocator