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Unreal Engine C++ API Reference > Runtime > Core > HAL > FEvent
Deprecated * Direct creation of FEvent is discouraged for performance reasons. Please use FPlatformProcess::GetSynchEventFromPool/ReturnSynchEventToPool.
- FEvent::Create()
- FSingleThreadEvent::Create()
- FPThreadEvent::Create()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
Include | #include "HAL/Event.h" |
bool Create
&40;
bool bIsManualReset
&41;
Remarks
Creates the event.
Manually reset events stay triggered until reset. Named events share the same underlying event. true if the event was created, false otherwise.
Parameters
Name | Description |
---|---|
bIsManualReset | Whether the event requires manual reseting or not. |