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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/HAL > API/Runtime/Core/HAL/FConsoleManager
- IConsoleManager::CallAllConsoleVariableSinks()
- FConsoleManager::CallAllConsoleVariableSinks()
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/HAL/ConsoleManager.h |
| Include | #include "HAL/ConsoleManager.h" |
| Source | /Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp |
virtual void CallAllConsoleVariableSinks&40;&41;
Remarks
The sinks are only called if a change has been done since the last time Should be called in very few points:
- after ini file loading
- after user console input
- user initiated a console variable change (it needs to be clear to user that a cvar can change e.g. game options menu)
- beginning of Tick (to catch stray Set() calls, which are usually bad)