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Unreal Engine C++ API Reference > Runtime > Core > HAL > FCachedFileHandle
- IFileHandle::Write()
- FCachedFileHandle::Write()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IPlatformFileCachedWrapper.h |
Include | #include "HAL/IPlatformFileCachedWrapper.h" |
virtual bool Write
&40;
const uint8 &42; Source,
int64 BytesToWrite
&41;
Remarks
Write bytes to the file. true if the operation completed successfully.
Parameters
Name | Description |
---|---|
Source | Buffer to write, should be at least BytesToWrite in size. |
BytesToWrite | Number of bytes to write. |