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Unreal Engine C++ API Reference > Runtime > Core > HAL > FCachedFileHandle
- IFileHandle::Truncate()
- FCachedFileHandle::Truncate()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IPlatformFileCachedWrapper.h |
Include | #include "HAL/IPlatformFileCachedWrapper.h" |
virtual bool Truncate
&40;
int64 NewSize
&41;
Remarks
Truncate the file to the given size (in bytes). true if the operation completed successfully.
Parameters
Name | Description |
---|---|
NewSize | Truncated file size (in bytes). |