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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Containers/Array.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Containers/BitArray.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
|||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Containers/HashTable.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
|||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
|||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Containers/SparseArray.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
|||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryImage.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryImage.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryImage.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Templates/SharedPointer.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
Templates/Tuple.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
UObject/NameTypes.h | ||
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter& Writer, |
UObject/NameTypes.h |
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TArray< T, AllocatorType > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Array.h |
| Include Path | #include "Containers/Array.h" |
namespace Freeze
{
template<typename T, typename AllocatorType>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TArray < T, AllocatorType > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TBitArray< Allocator > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/BitArray.h |
| Include Path | #include "Containers/BitArray.h" |
namespace Freeze
{
template<typename Allocator>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TBitArray < Allocator > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TCompactSet< ElementType, KeyFuncs, Allocator > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/CompactSet.h.inl |
| Include Path | #include "Containers/CompactSet.h.inl" |
namespace Freeze
{
template<typename ElementType, typename KeyFuncs, typename Allocator>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TCompactSet < ElementType, KeyFuncs, Allocator > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const THashTable< InAllocator > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/HashTable.h |
| Include Path | #include "Containers/HashTable.h" |
namespace Freeze
{
template<typename InAllocator>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const THashTable < InAllocator > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, Map)< KeyType, ValueType, SetAllocator, KeyFuncs > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Map.h.inl |
| Include Path | #include "Containers/Map.h.inl" |
namespace Freeze
{
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const PREPROCESSOR_JOIN)< KeyType, ValueType, SetAllocator, KeyFuncs > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, MultiMap)< KeyType, ValueType, SetAllocator, KeyFuncs > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Map.h.inl |
| Include Path | #include "Containers/Map.h.inl" |
namespace Freeze
{
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, MultiMap)< KeyType, ValueType, SetAllocator, KeyFuncs > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TSparseArray< ElementType, Allocator > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseArray.h |
| Include Path | #include "Containers/SparseArray.h" |
namespace Freeze
{
template<typename ElementType, typename Allocator>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TSparseArray < ElementType, Allocator > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TSparseSet< ElementType, KeyFuncs, Allocator > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseSet.h.inl |
| Include Path | #include "Containers/SparseSet.h.inl" |
namespace Freeze
{
template<typename ElementType, typename KeyFuncs, typename Allocator>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TSparseSet < ElementType, KeyFuncs, Allocator > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TMemoryImagePtr< T > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TMemoryImagePtr < T > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const FHashedNameDebugString &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const FHashedNameDebugString & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TIndexedPtrBase< T, PtrType > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T, typename PtrType>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TIndexedPtrBase < T, PtrType > & Object,
const FTypeLayoutDesc & TypeDesc
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const void *, uint32)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const void * Object,
uint32 Size
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, void *, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
void *,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const T &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
namespace Freeze
{
template<typename T>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const T & Object,
const FTypeLayoutDesc & TypeDesc
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TSharedPtr< ObjectType, Mode > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/SharedPointer.h |
| Include Path | #include "Templates/SharedPointer.h" |
namespace Freeze
{
template<class ObjectType, ESPMode Mode>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TSharedPtr < ObjectType, Mode > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const TTuple< KeyType, ValueType > &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/Tuple.h |
| Include Path | #include "Templates/Tuple.h" |
namespace Freeze
{
template<typename KeyType, typename ValueType>
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const TTuple < KeyType, ValueType > & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const FMemoryImageName &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const FMemoryImageName & Object,
const FTypeLayoutDesc &
)
}
Freeze::IntrinsicWriteMemoryImage(FMemoryImageWriter &, const FScriptName &, const FTypeLayoutDesc &)
| Name | Freeze::IntrinsicWriteMemoryImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const FScriptName & Object,
const FTypeLayoutDesc &
)
}