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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Containers/Array.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
|||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Containers/HashTable.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
|||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
|||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Containers/SparseArray.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
|||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Serialization/MemoryImage.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Serialization/MemoryImage.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Serialization/MemoryImage.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Serialization/MemoryLayout.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
Templates/Tuple.h | ||
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
UObject/NameTypes.h |
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TArray< T, AllocatorType > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Array.h |
| Include Path | #include "Containers/Array.h" |
namespace Freeze
{
template<typename T, typename AllocatorType>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TArray < T, AllocatorType > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TCompactSet< ElementType, KeyFuncs, Allocator > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/CompactSet.h.inl |
| Include Path | #include "Containers/CompactSet.h.inl" |
namespace Freeze
{
template<typename ElementType, typename KeyFuncs, typename Allocator>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TCompactSet < ElementType, KeyFuncs, Allocator > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const THashTable< InAllocator > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/HashTable.h |
| Include Path | #include "Containers/HashTable.h" |
namespace Freeze
{
template<typename InAllocator>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const THashTable < InAllocator > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, Map)< KeyType, ValueType, SetAllocator, KeyFuncs > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Map.h.inl |
| Include Path | #include "Containers/Map.h.inl" |
namespace Freeze
{
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const PREPROCESSOR_JOIN)< KeyType, ValueType, SetAllocator, KeyFuncs > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, MultiMap)< KeyType, ValueType, SetAllocator, KeyFuncs > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Map.h.inl |
| Include Path | #include "Containers/Map.h.inl" |
namespace Freeze
{
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const PREPROCESSOR_JOIN(UE_TMAP_PREFIX, MultiMap)< KeyType, ValueType, SetAllocator, KeyFuncs > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TSparseArray< ElementType, Allocator > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseArray.h |
| Include Path | #include "Containers/SparseArray.h" |
namespace Freeze
{
template<typename ElementType, typename Allocator>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TSparseArray < ElementType, Allocator > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TSparseSet< ElementType, KeyFuncs, Allocator > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseSet.h.inl |
| Include Path | #include "Containers/SparseSet.h.inl" |
namespace Freeze
{
template<typename ElementType, typename KeyFuncs, typename Allocator>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TSparseSet < ElementType, KeyFuncs, Allocator > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TMemoryImagePtr< T > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TMemoryImagePtr < T > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const FHashedNameDebugString &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const FHashedNameDebugString & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TIndexedPtrBase< T, PtrType > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T, typename PtrType>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TIndexedPtrBase < T, PtrType > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const T &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
namespace Freeze
{
template<typename T>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const T & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const TTuple< KeyType, ValueType > &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/Tuple.h |
| Include Path | #include "Templates/Tuple.h" |
namespace Freeze
{
template<typename KeyType, typename ValueType>
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const TTuple < KeyType, ValueType > & Object,
void * OutDst
)
}
Freeze::IntrinsicUnfrozenCopy(const FMemoryUnfreezeContent &, const FMemoryImageName &, void *)
| Name | Freeze::IntrinsicUnfrozenCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
uint32 Freeze::IntrinsicUnfrozenCopy
(
const FMemoryUnfreezeContent & Context,
const FMemoryImageName & Object,
void * OutDst
)
}