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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TArray< T, AllocatorType >* DummyObject, |
Containers/Array.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
const THashTable< InAllocator >* DummyObject, |
Containers/HashTable.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TMemoryImagePtr< T >* DummyObject, |
Serialization/MemoryImage.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TIndexedPtrBase< T, PtrType >* DummyObject, |
Serialization/MemoryImage.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
const T* DummyObject, |
Serialization/MemoryLayout.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
void*const* DummyObject, |
Serialization/MemoryLayout.h | ||
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TTuple< KeyType, ValueType >* DummyObject, |
Templates/Tuple.h |
Freeze::IntrinsicGetTargetAlignment(const TArray< T, AllocatorType > *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Array.h |
| Include Path | #include "Containers/Array.h" |
namespace Freeze
{
template<typename T, typename AllocatorType>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TArray < T, AllocatorType > * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(const THashTable< InAllocator > *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/HashTable.h |
| Include Path | #include "Containers/HashTable.h" |
namespace Freeze
{
template<typename InAllocator>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const THashTable < InAllocator > * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(const TMemoryImagePtr< T > *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TMemoryImagePtr < T > * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(const TIndexedPtrBase< T, PtrType > *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T, typename PtrType>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TIndexedPtrBase < T, PtrType > * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(const T *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
namespace Freeze
{
template<typename T>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const T * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(void const , const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
uint32 Freeze::IntrinsicGetTargetAlignment
(
void *const * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::IntrinsicGetTargetAlignment(const TTuple< KeyType, ValueType > *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::IntrinsicGetTargetAlignment |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Templates/Tuple.h |
| Include Path | #include "Templates/Tuple.h" |
namespace Freeze
{
template<typename KeyType, typename ValueType>
uint32 Freeze::IntrinsicGetTargetAlignment
(
const TTuple < KeyType, ValueType > * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}