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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSHAHash Freeze::HashLayout
(
const FTypeLayoutDesc& TypeDesc, |
Serialization/MemoryLayout.h | ||
uint32 Freeze::HashLayout
(
const FTypeLayoutDesc& TypeDesc, |
Serialization/MemoryLayout.h |
Freeze::HashLayout(const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &)
| Name | Freeze::HashLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
FSHAHash Freeze::HashLayout
(
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams
)
}
Freeze::HashLayout(const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FSHAHash &)
| Name | Freeze::HashLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
uint32 Freeze::HashLayout
(
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FSHAHash & OutHash
)
}