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Inherit from FUseSystemMallocForNew if you want your objects to be placed in memory alloced by the system malloc routines, bypassing GMalloc. This is e.g. used by FMalloc itself.
| Name | FUseSystemMallocForNew |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/MemoryBase.h |
| Include Path | #include "HAL/MemoryBase.h" |
Syntax
class FUseSystemMallocForNew
Derived Classes
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* Ptr |
Overloaded delete operator using the system allocator | HAL/MemoryBase.h | |
void operator delete[]
(
void* Ptr |
Overloaded array delete operator using the system allocator | HAL/MemoryBase.h | |
void * operator new
(
size_t Size |
Overloaded new operator using the system allocator. | HAL/MemoryBase.h | |
void * operator new[]
(
size_t Size |
Overloaded array new operator using the system allocator. | HAL/MemoryBase.h |