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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FTraceAuxiliary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsConnected () |
Returns whether the trace system is currently connected to a trace sink (network, file or custom relay). | ProfilingDebugging/TraceAuxiliary.h | |
static bool IsConnected
(
FGuid& OutSessionGuid, |
Returns whether the trace system is currently connected. | ProfilingDebugging/TraceAuxiliary.h |
IsConnected()
Description
Returns whether the trace system is currently connected to a trace sink (network, file or custom relay).
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/TraceAuxiliary.h |
| Include Path | #include "ProfilingDebugging/TraceAuxiliary.h" |
| Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/TraceAuxiliary.cpp |
static bool IsConnected()
IsConnected(FGuid &, FGuid &)
Description
Returns whether the trace system is currently connected. If connected, it writes the session/trace identifiers.
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/TraceAuxiliary.h |
| Include Path | #include "ProfilingDebugging/TraceAuxiliary.h" |
| Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/TraceAuxiliary.cpp |
static bool IsConnected
(
FGuid & OutSessionGuid,
FGuid & OutTraceGuid
)
True if connected
Parameters
| Name | Remarks |
|---|---|
| OutSessionGuid | If connected, the session guid |
| OutTraceGuid | If connected, the trace guid |