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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FTextLocalizationManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableGameLocalizationPreview () |
Enable the game localization preview using the current "preview language" setting, or the native culture if no "preview language" is set. | Internationalization/TextLocalizationManager.h | |
void EnableGameLocalizationPreview
(
const FString& CultureName |
Enable the game localization preview using the given language, or the native language if the culture name is empty. | Internationalization/TextLocalizationManager.h |
EnableGameLocalizationPreview()
Description
Enable the game localization preview using the current "preview language" setting, or the native culture if no "preview language" is set.
This is the same as calling EnableGameLocalizationPreview with the current "preview language" setting.
| Name | EnableGameLocalizationPreview |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
| Include Path | #include "Internationalization/TextLocalizationManager.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
void EnableGameLocalizationPreview()
EnableGameLocalizationPreview(const FString &)
Description
Enable the game localization preview using the given language, or the native language if the culture name is empty.
This will also lockdown localization editing if the given language is a non-native game language (to avoid accidentally baking out translations as source data in assets).
| Name | EnableGameLocalizationPreview |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
| Include Path | #include "Internationalization/TextLocalizationManager.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
void EnableGameLocalizationPreview
(
const FString & CultureName
)