Navigation
API > API/Runtime > API/Runtime/Core
A special kind of task that is used for signalling or dependency management. It can have prerequisites or be used as a prerequisite for other tasks. It's optimized for the fact that it doesn't have a task body and so doesn't need to be scheduled and executed
| Name | FTaskEventBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
Syntax
class FTaskEventBase : public UE::Tasks::Private::FTaskBase
Inheritance Hierarchy
- FInheritedContextBase → FTaskBase → FTaskEventBase
- FTaskBase → FTaskEventBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskEventBase
(
const TCHAR* InDebugName |
Tasks/TaskPrivate.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTaskEventBase * Create
(
const TCHAR* DebugName |
Tasks/TaskPrivate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void operator delete
(
void* Ptr |
Tasks/TaskPrivate.h | ||
static void * operator new
(
size_t Size |
Tasks/TaskPrivate.h |