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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStructuredArchiveSlot
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Serialization/StructuredArchiveSlots.h |
|
void Serialize
(
void* Data,
uint64 DataSize
)
|
|
Serialization/StructuredArchiveSlots.h |
|
Serialize(TArray< uint8 > &)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path |
#include "Serialization/StructuredArchiveSlots.h" |
| Source |
/Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
void Serialize
(
TArray < uint8 > & Data
)
Serialize(void *, uint64)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path |
#include "Serialization/StructuredArchiveSlots.h" |
| Source |
/Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
void Serialize
(
void * Data,
uint64 DataSize
)