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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStringTableEntry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Internationalization/StringTableCore.h | ||
FStringTableEntry
(
FStringTableConstRef InOwnerTable, |
Create a new string table entry using the given data | Internationalization/StringTableCore.h |
FStringTableEntry()
Description
Default constructor
| Name | FStringTableEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
| Include Path | #include "Internationalization/StringTableCore.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
FStringTableEntry()
FStringTableEntry(FStringTableConstRef, FString, FTextId)
Description
Create a new string table entry using the given data
| Name | FStringTableEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
| Include Path | #include "Internationalization/StringTableCore.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
FStringTableEntry
(
FStringTableConstRef InOwnerTable,
FString InSourceString,
FTextId InDisplayStringId
)