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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStringTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLoaded () |
Has this string table been fully loaded yet? (used during asset loading) | Internationalization/StringTableCore.h | |
void IsLoaded
(
const bool bInIsLoaded |
Set whether this string table has been fully loaded | Internationalization/StringTableCore.h |
IsLoaded()
Description
Has this string table been fully loaded yet? (used during asset loading)
| Name | IsLoaded |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
| Include Path | #include "Internationalization/StringTableCore.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
bool IsLoaded() const
IsLoaded(const bool)
Description
Set whether this string table has been fully loaded
| Name | IsLoaded |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
| Include Path | #include "Internationalization/StringTableCore.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
void IsLoaded
(
const bool bInIsLoaded
)