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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Append a valid null-terminated string and return a reference to this | |||
| Append a string and return a reference to this | |||
| Append a string and return a reference to this |
Append(CharType *)
Description
Append a valid null-terminated string and return a reference to this
CharType is not const to use this overload for mutable char arrays and call Strlen() instead of getting the static length N from GetNum((&T)[N]). Oddly MSVC ranks a const T* overload over T&& for T[N] while clang picks T&&.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<class CharType>
FString & Append
(
CharType * Str
)
Append(CharRangeType &&)
Description
Append a string and return a reference to this
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<typename CharRangeType, typename CharRangeElementType>
FString & Append
(
CharRangeType && Str
)
Append(const CharType *, int32)
Description
Append a string and return a reference to this
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<class CharType>
FString & Append
(
const CharType * Str,
int32 Count
)