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Helper struct that contains method available even when the stats are disabled.
| Name | FStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Stats/StatsSystem.h |
| Include Path | #include "Stats/StatsSystem.h" |
Syntax
struct FStats
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAdvanceRenderingThreadStats | TBaseDelegate_ThreeParams< void, bool, int64, int32 > | Delegate to fire every time we need to advance the stats for the rendering thread. | Stats/StatsSystem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GameThreadStatsFrame | TAtomic< int32 > | Current game thread stats frame. | Stats/StatsSystem.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AdvanceFrame
(
bool bDiscardCallstack, |
Advances stats for the current frame. | Stats/StatsSystem.h | |
static bool EnabledForCommandlet() |
Stats/StatsSystem.h | ||
static bool HasLoadTimeFileForCommandletToken() |
Stats/StatsSystem.h | ||
static bool HasLoadTimeStatsForCommandletToken() |
Stats/StatsSystem.h | ||
static void Init() |
Initializes any relevant stat systems, including those that exist when STATS is 0. | Stats/StatsSystem.h | |
static void TickCommandletStats () |
Advances stats for commandlets, only valid if the command line has the proper token. | Stats/StatsSystem.h |