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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FSlowTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Prevent copying | Misc/SlowTask.h | ||
FSlowTask
(
float InAmountOfWork, |
Construct this scope from an amount of work to do, and a message to display | Misc/SlowTask.h |
FSlowTask(const FSlowTask &)
Description
Prevent copying
| Name | FSlowTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
| Include Path | #include "Misc/SlowTask.h" |
FSlowTask
(
const FSlowTask &
)
FSlowTask(float, const FText &, bool, FFeedbackContext &)
Description
Construct this scope from an amount of work to do, and a message to display
| Name | FSlowTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
| Include Path | #include "Misc/SlowTask.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SlowTask.cpp |
FSlowTask
(
float InAmountOfWork,
const FText & InDefaultMessage,
bool bInEnabled,
FFeedbackContext & InContext
)
Parameters
| Name | Remarks |
|---|---|
| InAmountOfWork | Arbitrary number of work units to perform (can be a percentage or number of steps). 0 indicates that no progress frames are to be entered in this scope (automatically enters a frame encompassing the entire scope) |
| InDefaultMessage | A message to display to the user to describe the purpose of the scope |
| bInVisible | When false, this scope will have no effect. Allows for proper scoped objects that are conditionally hidden. |