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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FSlowTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceRefresh () |
Whenever we encounter edge condition requiring to force a UI refresh (Like if another popup would show when the slow task finishes and you want it to show 100%) | Misc/SlowTask.h | |
static void ForceRefresh
(
FFeedbackContext& Context |
Whenever we encounter edge condition requiring to force a UI refresh | Misc/SlowTask.h |
ForceRefresh()
Description
Whenever we encounter edge condition requiring to force a UI refresh (Like if another popup would show when the slow task finishes and you want it to show 100%)
| Name | ForceRefresh |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
| Include Path | #include "Misc/SlowTask.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SlowTask.cpp |
void ForceRefresh()
ForceRefresh(FFeedbackContext &)
Description
Whenever we encounter edge condition requiring to force a UI refresh
| Name | ForceRefresh |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
| Include Path | #include "Misc/SlowTask.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SlowTask.cpp |
static void ForceRefresh
(
FFeedbackContext & Context
)