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SimpleWaveReader class
Only able to read wave files of a specific format Specifically, it should be able to read any wave file written via the SimpleWaveWriter class
| Name | FSimpleWaveReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Audio/SimpleWaveReader.h |
| Include Path | #include "Audio/SimpleWaveReader.h" |
Syntax
class FSimpleWaveReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleWaveReader
(
TUniquePtr< FArchive >&& InOutputStream |
Audio/SimpleWaveReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSimpleWaveReader() |
Audio/SimpleWaveReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDataValid | bool | Audio/SimpleWaveReader.h | ||
| DataSize | uint32 | Audio/SimpleWaveReader.h | ||
| DataStartPos | int64 | Audio/SimpleWaveReader.h | ||
| InputStream | TUniquePtr< FArchive > | Audio/SimpleWaveReader.h | ||
| NumChannels | uint16 | Audio/SimpleWaveReader.h | ||
| SampleRate | uint32 | Audio/SimpleWaveReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint16 GetNumChannels() |
Audio/SimpleWaveReader.h | ||
uint32 GetNumSamples() |
Audio/SimpleWaveReader.h | ||
uint32 GetSampleRate() |
Audio/SimpleWaveReader.h | ||
bool IsDataValid() |
Audio/SimpleWaveReader.h | ||
bool Read
(
TArrayView< const float > OutBuffer, |
Returns true if the end of the file was reached | Audio/SimpleWaveReader.h | |
void SeekToFrame
(
uint32 FrameIndex |
Audio/SimpleWaveReader.h |