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Scoped helper class for tracking accumulated object times
| |
|
| Name |
FScopedLoadTimeAccumulatorTimer |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Core/Public/ProfilingDebugging/LoadTimeTracker.h |
| Include Path |
#include "ProfilingDebugging/LoadTimeTracker.h" |
Syntax
struct FScopedLoadTimeAccumulatorTimer : public FScopedDurationTimer
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FScopedLoadTimeAccumulatorTimer
(
const FName& InTimerName,
const FName& InInstanceName
)
|
|
ProfilingDebugging/LoadTimeTracker.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| DummyTimer |
double |
Here are a number of profiling helper functions so we do not have to duplicate a lot of the glue code everywhere. |
ProfilingDebugging/LoadTimeTracker.h |
Functions
Public