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Description
Event that will fire when the scheduler has reached its oversubscription limit (all threads are waiting). note: This event can be broadcasted from any thread so the receiver needs to be thread-safe For optimal performance, avoid binding UObjects to this event and use AddRaw/AddLambda instead. Also, what's happening inside that callback should be as brief and simple as possible (i.e. raising an event)
| Name | GetOversubscriptionLimitReachedEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Async/Fundamental/Scheduler.h |
| Include Path | #include "Async/Fundamental/Scheduler.h" |
| Source | /Engine/Source/Runtime/Core/Private/Async/Fundamental/Scheduler.cpp |
FOversubscriptionLimitReached & GetOversubscriptionLimitReachedEvent()