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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BusyWait
(
const TaskType& Task, |
Tries to do some work until the Task is completed | Async/Fundamental/Scheduler.h | |
void BusyWait
(
const TArrayView< const TaskType >& Tasks, |
Tries to do some work until all the Tasks are completed the template parameter can be any Type that has a const conversion operator to FTask | Async/Fundamental/Scheduler.h |
BusyWait(const TaskType &, bool)
Description
Tries to do some work until the Task is completed
| Name | BusyWait |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Async/Fundamental/Scheduler.h |
| Include Path | #include "Async/Fundamental/Scheduler.h" |
template<typename TaskType>
void BusyWait
(
const TaskType & Task,
bool ForceAllowBackgroundWork
)
BusyWait(const TArrayView< const TaskType > &, bool)
Description
Tries to do some work until all the Tasks are completed the template parameter can be any Type that has a const conversion operator to FTask
| Name | BusyWait |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Async/Fundamental/Scheduler.h |
| Include Path | #include "Async/Fundamental/Scheduler.h" |
template<typename TaskType>
void BusyWait
(
const TArrayView < const TaskType > & Tasks,
bool ForceAllowBackgroundWork
)