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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FResourceSizeEx
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResourceSizeEx & AddDedicatedSystemMemoryBytes
(
const SIZE_T InMemoryBytes |
Add the given number of bytes to the dedicated system memory count. | ProfilingDebugging/ResourceSize.h | |
FResourceSizeEx & AddDedicatedSystemMemoryBytes
(
const FName& Tag, |
ProfilingDebugging/ResourceSize.h |
AddDedicatedSystemMemoryBytes(const SIZE_T)
Description
Add the given number of bytes to the dedicated system memory count.
| Name | AddDedicatedSystemMemoryBytes |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ResourceSize.h |
| Include Path | #include "ProfilingDebugging/ResourceSize.h" |
| Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/ResourceSize.cpp |
FResourceSizeEx & AddDedicatedSystemMemoryBytes
(
const SIZE_T InMemoryBytes
)
See Also
- DedicatedSystemMemoryBytes for a description of that memory type.
AddDedicatedSystemMemoryBytes(const FName &, const SIZE_T)
| Name | AddDedicatedSystemMemoryBytes |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ResourceSize.h |
| Include Path | #include "ProfilingDebugging/ResourceSize.h" |
| Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/ResourceSize.cpp |
FResourceSizeEx & AddDedicatedSystemMemoryBytes
(
const FName & Tag,
const SIZE_T InMemoryBytes
)