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Contains the results of the package virtualization process
| Name | FRehydrationResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
Syntax
struct FRehydrationResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheckedOutPackages | TArray< FString > | A list of packages that were checked out of revision control during the process | Virtualization/VirtualizationSystem.h | |
| Errors | TArray< FText > | A list of errors encountered during the process | Virtualization/VirtualizationSystem.h | |
| RehydratedPackages | TArray< FString > | A list of packages that were actually rehydrated and had payloads added to local storage | Virtualization/VirtualizationSystem.h | |
| TimeTaken | double | The length of time that the process took in seconds | Virtualization/VirtualizationSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Add an error message to the result | Virtualization/VirtualizationSystem.h | ||
| Add an error message to the result | Virtualization/VirtualizationSystem.h | ||
int32 GetNumErrors() |
Returns how many errors the process has currently encountered | Virtualization/VirtualizationSystem.h | |
bool WasSuccessful() |
Returns if the rehydration process succeeded or not | Virtualization/VirtualizationSystem.h |