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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FQueuedThreadPoolWrapper
| Name | FScheduledWork |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h |
| Include Path | #include "Misc/QueuedThreadPoolWrapper.h" |
Syntax
class FScheduledWork :
public IQueuedWork ,
public IExecutionResource
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScheduledWork
(
const FScheduledWork&& |
Misc/QueuedThreadPoolWrapper.h | ||
FScheduledWork
(
const FScheduledWork& |
Misc/QueuedThreadPoolWrapper.h | ||
| Misc/QueuedThreadPoolWrapper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScheduledWork() |
Misc/QueuedThreadPoolWrapper.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumRefs | FThreadSafeCounter | Misc/QueuedThreadPoolWrapper.h | ||
| ParentPool | FQueuedThreadPoolWrapper * | Misc/QueuedThreadPoolWrapper.h | ||
| Priority | EQueuedWorkPriority | Misc/QueuedThreadPoolWrapper.h | ||
| Work | IQueuedWork * | Misc/QueuedThreadPoolWrapper.h |
Functions
Public
Overridden from IQueuedWork
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TCHAR * GetDebugName() |
Returns text to identify the Work, for debug/log purposes only | Misc/QueuedThreadPoolWrapper.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScheduledWork & operator=
(
const FScheduledWork& |
Misc/QueuedThreadPoolWrapper.h | ||
FScheduledWork & operator=
(
const FScheduledWork&& |
Misc/QueuedThreadPoolWrapper.h |