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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FPushRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPushRequest () |
Virtualization/VirtualizationSystem.h | ||
FPushRequest
(
const FIoHash& InIdentifier, |
Create a request for a payload already in memory | Virtualization/VirtualizationSystem.h | |
FPushRequest
(
const FIoHash& InIdentifier, |
Create a request for a payload already in memory | Virtualization/VirtualizationSystem.h | |
FPushRequest
(
const FIoHash& InIdentifier, |
Create a request for a payload to be loaded on demand | Virtualization/VirtualizationSystem.h |
FPushRequest()
| Name | FPushRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
FPushRequest()
FPushRequest(const FIoHash &, const FCompressedBuffer &, const FString &)
Description
Create a request for a payload already in memory
| Name | FPushRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
FPushRequest
(
const FIoHash & InIdentifier,
const FCompressedBuffer & InPayload,
const FString & InContext
)
Parameters
| Name | Remarks |
|---|---|
| InIdentifier | The hash of the payload in its uncompressed form |
| InPayload | The payload, this can be in any compressed format that the caller wishes. |
| InContext | Content showing where the payload came from. If it comes from a package then this should be the package path |
FPushRequest(const FIoHash &, FCompressedBuffer &&, FString &&)
Description
Create a request for a payload already in memory
| Name | FPushRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
FPushRequest
(
const FIoHash & InIdentifier,
FCompressedBuffer && InPayload,
FString && InContext
)
Parameters
| Name | Remarks |
|---|---|
| InIdentifier | The hash of the payload in its uncompressed form |
| InPayload | The payload, this can be in any compressed format that the caller wishes. |
| InContext | Content showing where the payload came from. If it comes from a package then this should be the package path |
FPushRequest(const FIoHash &, IPayloadProvider &, FString &&)
Description
Create a request for a payload to be loaded on demand
| Name | FPushRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
FPushRequest
(
const FIoHash & InIdentifier,
IPayloadProvider & InProvider,
FString && InContext
)
Parameters
| Name | Remarks |
|---|---|
| InIdentifier | The hash of the payload in its uncompressed form |
| InProvider | The provider that will load the payload when requested. The providers lifespan must exceed that of the FPushRequest |
| InContext | Content showing where the payload came from. If it comes from a package then this should be the package path |