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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FProcState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProcState () |
Default constructor. | Unix/UnixPlatformProcess.h | |
FProcState
(
const FProcState& Other |
Copy constructor - should not be publicly accessible | Unix/UnixPlatformProcess.h | |
FProcState
(
pid_t InProcessId, |
Initialization constructor. | Unix/UnixPlatformProcess.h |
FProcState()
Description
Default constructor.
| Name | FProcState |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
| Include Path | #include "Unix/UnixPlatformProcess.h" |
FProcState()
FProcState(const FProcState &)
Description
Copy constructor - should not be publicly accessible
| Name | FProcState |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
| Include Path | #include "Unix/UnixPlatformProcess.h" |
FProcState
(
const FProcState & Other
)
FProcState(pid_t, bool)
Description
Initialization constructor.
| Name | FProcState |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
| Include Path | #include "Unix/UnixPlatformProcess.h" |
| Source | /Engine/Source/Runtime/Core/Private/Unix/UnixPlatformProcess.cpp |
FProcState
(
pid_t InProcessId,
bool bInFireAndForget
)